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- // Branch.h -- major constituent of tree
-
- #import <3Dkit/3Dkit.h>
-
- id globalShader;
-
- @interface Branch:N3DShape
- { id tree;
- }
- - addBranches :(int)levelsLeft inTree :tree;
- - setBoundingBox :(float)xMin :(float)xMax :(float)yMin :(float)yMax
- :(float)zMin :(float)zMax;
- - renderSelf:(RtToken)context;
- - tree :treeArg;
-
- @end
-